Amid the COVID-19 crisis, the global market for VR Content Creation estimated at US$1.8 Billion in the year 2020, is projected to reach a revised size of US$140.4 Billion by 2027, growing at aCAGR of 85.7% over the period 2020-2027. Software/Application, one of the segments analyzed in the report, is projected to record 87.1% CAGR and reach US$99.3 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Services segment is readjusted to a revised 82.6% CAGR for the next 7-year period.
The VR Content Creation market in the U.S. is estimated at US$569 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$21 Billion by the year 2027 trailing a CAGR of 81.1% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 77.8% and 73.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 58.1% CAGR.We bring years of research experience to this 9th edition of our report. The 146-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.
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